Alex, begins his journey with the goal of getting stronger, progressing and surpassing bodybuilding legends.

By performing exercises, the player collects points and coins, which represent the strength and progress of the character.  Collected coins can be used in a special part of the game, the Golden Tree, where the player buys upgrades that facilitate further gameplay and speed up progress.  As the player progresses, he unlocks new gyms, Gold Gym at 250 points and Diamond Gym at 1000 points, each containing three basic exercises: bench press, squat, and deadlift.

In the game there is a leaderboard on which the biggest legends of bodybuilding and their number of points are shown, which is an additional motivation for the player. After Alex collects more than 2000 points, the legendary bodybuilder Ronnie Coleman appears,  who reveals to the player a new leaderboard in which Alex is in first place.


This game is a Hackathon project, so the game is WIP.

Updated 14 days ago
Published 16 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
AuthorMaare4
GenreSports
Made withUnity
Tags2D, Aseprite, gym, Pixel Art, Retro, Simple, Singleplayer, Sprites, Unity

Comments

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A bit too simple of a concept. I see no difference between the three gyms and what is really annoying is that when you exit a building you are returned to your house, which makes it boring to walk all over again. I would add some more challenge and some more variation if you want to make your game more interesting.

(+1)

We are aware of those problems, this was a hackathon project, so we didnt really have time. This was our first game ever. Whole point of different gyms was to go to the Diamond Gym, that actually exists irl (idk if u r familiar with the trend). We had different plans in mind for every gym, but didnt have time to execute them.

Ty for playing and commenting tho <3

Don't know the trend, not much of a gym person myself ;-) Might be good to mention in the comments that the game is not complete yet, because I can totally understand for time-limited projects you can't make a finished game. In this case it's more about expectation management then :-) 

Thanks for the feedback, you are right.
 I’ll definitely make that clearer in the description.